Since the diversion is still in BETA, and fix notes are frequently missing data/not given out and out, this site (and others) will be significant devices to enable you to stay aware of the comings and goings of the amusement.
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On the off chance that you are another player, you will get a free cleaver by kicking the bucket two times (happens only ONCE), this could be beneficial for you. To get the blade, confer suicide on the beginning times of the amusement.
Likewise on the off chance that you are another player, stroll to the primary green woodland. You will see an AI that is around > 40 HP. Execute him to get a chopper haggle other cool stuff.
Ensure you clean up on the off chance that you get spit on by the Spitter, the scent can make it almost unimaginable for you to do sneak assaults on zombies and creatures alike
On the off chance that you need to see the name/details of a thing, hold your finger on it for a few seconds and it'll fly up.
You don't have to prepare a device like a hatchet to utilize it, simply have it in your stock some place. Only prepare weapons (you can utilize apparatuses as weapons after all other options have been exhausted).
Apparatuses are "consumed" arranged by where they are in your stock, from upper left to base right. Remember this so you go through your most-exhausted devices first.
You can hold down your finger when gathering until the point when the hub is done, no compelling reason to tap. Or, then again utilize "auto".
On the off chance that you are cultivating for a specific thing (pine, stone, iron, and so forth… ) get a stack from your stock and 'split' it with the goal that it fills all the void spaces in your rucksack. That way when you are cultivating on auto, your character will only go for that thing and overlook everything else.
You pick up encounter focuses from reaping and battle, yet not making.